Unlike in Smash Bros., the move actually is a projectile, with Cloud launching a tornado towards enemies and pulling them upwards; Finishing Touch in Smash Bros. is more akin to its incarnation in Dissidia Final Fantasy, where it is a melee-based spinning attack, though Cloud slowly rises in the air while using it. And what kind of background carries that handsome guy with an enormous sword. You can activate it by pressing Down B and thus start the charging process. He had achieved strong results at both singles and doubles play right before the first tier list was released by the 4BR, thanks to professionals like komorikiri, Mew2King and Tweek. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. Ultra Cross Slash(Cloud) Last updated : 2020/09/27 09:50. If the special button is pressed again, it is followed with a descending reverse gripped slash. A downward thrust. His up and down throws both have misleading power, failing to KO until well beyond 200%. Blade Beam is a good projectile for zoning and forcing approaches despite its end lag. When the Limit Break is fully charged, all Cloud Smash Special Moves will be upgraded. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. He is one of six third-party characters in the game, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Bandai Namco's Pac-Man. Cloud thrusts his sword forward, dealing 3% damage. His dash attack is a fast punishing tool from a distance and, due to its power, can put opponents in a bad position. You can meet here heroes from lots of franchises - and of course, players who enjoy them. A spinning back kick. Brush Stroke Cross Slash An Effect Mod for Super Smash Bros. However, if an opponent was hit by this attack you can press the special button again to follow it up with with an additional 4 hits that come out a tad slowly but the final hit will send them flying with knockback. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to Jigglypuff's throws in regard to inefficiency. Side Special - Cross Slash. Just keep holding shield or roll away for extra safety. Aside from Limit Charge, his special moves have some noticeable weaknesses. If you need some additional info on the game basics, check out our article on How to Play SSBU. If you like this type of weapon, take a look at our guide on Chorm in Super Smash Bros. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. Finally, Cloud lacks custom moves like his fellow DLC characters, and while this does not seem to be a problem considering his Limit Break-boosted specials, the lack of variety for the normal special moves does hinder his matchups against more optimized custom characters. Think of it like Fire Emblem Dancing Blade. 1:14:08. - Cross Slash is not only one of the best anti-airs/whiff punishers in the game for the damage & good hitbox, they also properly fixed the aerial version to connect all the hits properly, which: This gives him a consistent, low-risk offstage edgeguarding tool that kills at 120%+ (weight dependent) since one use stalls him in the air. All hits are executed very quickly and have high range (particularly the kicks). All other mods featured in the pictures and videos belong to their … His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. Super Smash Bros. If you played him in Smash 4, use Nair wisely now as it's pitiful hit-box struggles to hit opponents who are not in … Of course, just reading this SSBU Cloud guide is not enough to master the fighter. Due to several controversies regarding doubles in tournament, Cloud was considered broken enough to be banned from certain tournaments listed. No-no-no, we are not going to spoil you the experience of playing FFVII! Since his release, Cloud was believed to be a high-tier character, thanks to his incredible combination of range, mobility, power, and Limit Break mechanic; the latter in particular was highly valued for its ability to not only grant his special moves KO potential disproportionate for and beyond his weight class but also make them fast and safe, especially Cross Slash. Swings the Buster Sword around himself before getting up. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. Also, his down special at full limit kills super early, especially if you can land it on a platform or mid air as it sends opponents straight up. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. Share Cross Slash, also known as Cross-slash, may refer to: The recurring ability used by Cloud Strife. A prime example of this trait is Cloud's aerial attacks: his neutral aerial covers a very wide area, making it a go-to option for spacing or air-to-ground transition movement. Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. Classic T-Shirt Designed by Bronol $19.90. Cloud's poster used on the official website. The most prominent one is his atrocious recovery. Cloud jumping alongside Mario's Fireball and Samus' neutral aerial. However, Cloud's singles results became considerably more consistent, thanks to komorikiri placing 3rd, Tweek placing 13th, and Mew2King placing 25th, all at The Big House 6, among others. Kyou! Don't get tricked; a lot of Clouds like to do limit cross slash, then immediately spot-dodge, forward smash, down tilt, or forward tilt to beat whatever option you try to do. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. In its original version, the game is available on the PlayStation Vita, PS4, PlayStation Classic, Xbox One, Nintendo Switch, and PC. Everybody expects limit cross-slash, down is the way to go, kills at like 70 and BRUTAL if you can read a roll/dodge. Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. cloud Menu. With the exception of Finishing Touch, all Limit Break specials are also granted brief intangibility upon start-up, as well as additional properties: Blade Beam is faster, stronger, and has transcendent priority; Cross Slash requires no additional button inputs and strikes five times immediately, has very low ending lag in relation to its immense power, and stalls him completely in the air; and Climhazzard grants more vertical distance and much more horizontal momentum, as well as having the ability to edge sweetspot at any time. Step 1: U.A.I.R. You can activate Cloud Smash Ultimate combo by pressing the B button two more times. Performs three extremely fast slashes in front of himself. Cloud on Midgar, with Bahamut ZERO in the background. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. Embed. Cloud is a returning fighter in Super Smash Bros. One of the most unique abilities of Cloud is Limit Break, which was taken from Final Fantasy VII. 3ds action awesome background cloud colorful cross desktop dynamic fantasy final highresolution kyo nintendo portrait poster power sale sketchy slash smash smashbros strife super wallpaper wii redbubble ishmam 4 u. Reaches out with his left hand. Ultimate. It is also very fast on both ends, can autocancel from a short hop, and has a low launching angle, all of which make it a great edgeguarding tool despite its low knockback. The Buster Sword grants him some of the greatest reach and longest disjointed hitboxes of any character; furthermore, he is highly mobile both in the air and on the ground, with quick, high jumps and a fast dash. Cross Slash, Left/Right Special, Special , left/right b or b (hold) move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Under Limit Break status, his mobility is even better; his traction slightly improves, his walking speed becomes the eleventh fastest, his dashing speed the fifth fastest, his falling speed the fourth fastest, and his airspeed becomes the fastest in the game under normal circumstances (only being slower than the lightest possible Mii Brawler, Wario-Man, and Giga Mac). Updates. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. Cloud is a veteran fighter in Super Smash Bros. Cross Slash is not always consistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very prone to stale-move negation due to being a very reliable damage racking option. unreactable bullshit. This is most likely because his original English voice actor, Steve Burton (who voiced Cloud in English from Kingdom Hearts to Dissidia Final Fantasy NT) is a union-based voice actor. He first appears in the v.09.2 CMC Expansion Pack. It has two minor variants: one with a long sleeve covering Cloud's left arm to hide the visible signs of his Geostigma, and the other revealing Cloud's left arm after he has been cured of Geostigma, as well as a red ribbon wrapped around it, which he and his party wear in memory of Aerith Gainsborough. Like up aerial, it also has a long autocancel window, being able to autocancel from a jump regardless of his Limit Break status. Cloud vs. Isabelle [Crew Battle] | !discord. Standing on Midgar, with Bahamut ZERO in the background. It is Cloud's strongest non-Limit Break move, KOing middleweights around 100% at center-stage, but it has high ending lag and deals below average. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. Add to cart. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. It's safe on shield, breaks nearly damaged shields, does a whopping 30% and kills at 90% near ledge. It is Cloud's only tilt that has reasonable KO potential, KOing middleweights around 120% at the edge. Ultimate, you should defeat him on the Midgar stage. Cloud was slightly nerfed in update 1.1.5. Players can get him with DLC. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. This manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Get the news that matters to you — we’ll pick the best stuff, shape it up, and send. Permits . Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. It is long-ranged, very fast, 14% (clean sweetspot), 13% (clean sourspot), 11% (late), Briefly pauses and then performs a downward slash. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. Smash Ultimate Cloud Guide - Combos and Move List, guide on Chorm in Super Smash Bros. For a gallery of Cloud's hitboxes, see here. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. He has average walking speed, the tenth fastest dashing speed, above-average air speed, average air acceleration, and a fast jumpsquat, granting him both quick ground and aerial mobility. This is a an effect mod for Cloud to make Cross Slash look more like brush strokes. Print Location. Also, you can get that status by dealing/receiving damage. Video length. Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow.This is similar to Robin’s Pair Up. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Follow. Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. His neutral is very strong, he has a bunch of safe moves, he has solid disjoints, his limit cross slash is busted, and you can't hit his shield without eating a climhazzard every single time Idk what it is with this board thinking he's low tier or needs buffs, but the general consensus in everywhere outside of this board is that he's a solid high tier character who doesn't need any buffs nor nerfs It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. It launches opponents behind him with low base knockback; it is Cloud's only combo throw, though it is a lackluster one. Cloud's primary flaw is his poor recovery. The Limit Break mechanic itself is also problematic. Ultimate. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). Cross Slash is the second Limit Break move of the first tier of limits for Cloud. Cloud is not the only sowrdsman in SSBU. Despite his strengths, Cloud has his fair share of flaws. This allows Cloud to mix-up his recovery and enables Climhazzard to function as his fastest out of shield option, though it is very risky to use. Male model is wearing size Medium. Ultimate. The first two hits combo into the third, which has higher range and immense knockback for the move's start-up (19 frames). Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. Ultimate / Effects / Cloud. Cloud (クラウド Cloud) is the main protagonist of Final Fantasy VII and appears as a third-party veteran in Super Smash Bros. 6. Has the third-lowest range out of all standing grabs, though his. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. Think of it like Fire Emblem Dancing Blade. It resembles Tifa's Meteor Strike Limit Break, albeit performed while grounded instead of in the air. During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like Rising Uppercut. It has quick start-up, but moderate ending lag. The move is often difficult to punish due to its high range, especially when autocanceled. Only the Limit Break has been improved. Using the Limit Break-boosted Cross Slash on Ganondorf. However, with the release of Corrin and Bayonetta, the subsequent nerfs to them and other top-tier characters, and various advancements to his metagame, Cloud became a very popular character in tournaments. Using his forward tilt alongside Villager's axe on Villager's tree. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. Cross Slash followup, , Special , b move for Cloud in Super Smash Bros. Cloud's greatest asset is the overall range throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest disjointed range in the game, surpassed only by Shulk. In addition to its aforementioned weaknesses in regard to recovery, Climhazzard is also very punishable if shielded and easily DI'd out of, while all of his specials only boast KO power when they are boosted by the Limit Break. Ultimate connects so different gaming worlds! Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. However, in some instances, such as in the Kingdom Heartsseries, the kanji visual may be abs… Todos. Despite this, Cloud's placement received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles play for several national tournaments, such as EVO 2016 (the highest ranking Cloud being komorikiri, who placed 17th) and Super Smash Con 2016 (the highest ranking solo Cloud being Tweek, who placed 13th). Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. This led him to be ranked 12th on the first 4BR tier list, placing him at the middle of the B tier, which confirmed his high-tier status. His own nerfs did not seriously hinder him, and he remained a fundamentally strong character choice for both newer and professional players, the latter of which saw MkLeo formally picking him up. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Most of the people that i encounter use Cross Slash over Omni too due to this. Cloud : Cross Slash - LIMIT BREAK !! However, Cloud has some severe flaws. Cloud also has no reliable means of escaping pressure. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. Ultimate. He can be accessed via modding using Gamebanana. To get Cloud in SSBU, you should play Classic Mode or Vs. Matches: Then, to unlock Cloud in Super Smash Bros. This uses a heavily modified version of the kanji from the font AC Kaisyo. W.I.P. His combo game and KOing ability, while unique and powerful, can sometimes be inconsistent. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses one of the most active late hitboxes in the game, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. Cloud Strife was one of the supersoldiers of the evil corporation Shinra that destroys natural life on the planet to earn even more money. Issues. In Super Smash Bros Ultimate, Cloud is part of the main roster. Ultimate, a character from Fire Emblem Awakening. 1 2 Welcome to my advanced cloud guide. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. Cloud in Super Smash Bros. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. Cloud's Smash attacks are potent KO options due to their range and power, though to compensate they have a long startup. It manifests itself in the form of a gauge, which becomes visible while charging it to show its progress, similarly to Little Mac's Power Meter. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. Two Clouds, with one using Cross Slash and the other using the Limit Break-boosted Cross Slash. Standard fit, order a size up if you prefer a looser fit. In a similar manner to Marth and Lucina's Critical Hit, he will rush forward and stop at the first opponent he encounters, and launches them or any other fighters in the vicinity to the stage's middle with an upwards swing. An overhead arcing slash. Many top smashers have also talked about Cloud's exploitable recovery and how many top players have become better at gimping him. This was evident with Cloud being more dominant than Meta Knight in Brawl singles. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. Female model is wearing size Small. Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. License. His grounded moveset is not quite as overwhelming. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. Cloud then proceeds to slash at the opponent re… His forward tilt has decent power and speed, but has little utility aside from as a quick punish, or being used as a KOing option at extreme percentages. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. Cross-slash, originally Cross Slash in the demo release, is the second Limit Break of the first tier of limits for Cloud. Put to good use that awesome Buster Sword! This guy with his iconic Buster Sword is one of the most popular characters in gaming - naturally, Mr. Sakurai and the development team have added Cloud to Super Smash. He was officially announced during the November 12th, 2015 Nintendo Direct, and released as the fifth downloadable character on December 15th, 2015. Effect: Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. This article is about Cloud's appearance in Super Smash Bros. Mobile-friendly Frame Data for Cloud in Super Smash Bros. Cross Slash: If no enemy is in range then all that will happen from this attack is a downward sword slice from Cloud with a yellow streak appearing where the slash took place. Cloud jumps into the air with his sword, and then back down if the action is immediately repeated. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. The last hit can be used to, An inward slash. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. Overall, while Cloud has all the tools required to be successful, the player is forced to manage his resources to the best of their ability, and they must avoid being thrown off the stage at all times. Cross Slash is a quick damage racker, though it requires Cloud to successfully connect all hits to succeed. The speed and utility of his aerial attacks make him dangerous in the air, and his attacks flow together well, letting him combo with ease. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. In contrast, it has wider input windows, but the full move is only allowed to continue if all hits connect. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. Cloud vs. Palutena [Crew Battle] | !discord. Size Size guide. He is present in the Kingdom Hearts series along with many Disney characters. Video length. non-Limit Cross Slash is a great way to rack up damage and punish in the neutral. Swings the Buster Sword upward in a wide arc. A knee strike. This page was last edited on December 4, 2020, at 10:59. He brings a classic Nintendo atmosphere to the game. It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. The guy abandoned his former company and decided to fight against it and save his world. Cloud slashes the opponent with his sword, leaving even an energy trace in the air. Admin. Ultimate VOD now. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). This positive outlook on Cloud was even more apparent in doubles play, where he can greatly benefit from having a teammate to alleviate his weak recovery and helping to land his Limit Break specials as the finisher to team combos, while Cloud himself can provide stage control and wall out his opponents for his teammate. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. The only mod in this download is the Cloud effect mod.
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